.NET Developments - A SearchWinDevelopment.com Blog

.NET Developments:

 

A SearchWinDevelopment.com Blog


A blog on all things .NET, with news and tips about Visual Studio, ASP.NET, Visual Basic programming, C# and .NET architecture.

VB6 Programmers - What happened to Printer.Print?

This post goes out to all you VB geeks that are wondering what happened to Printer.Print in VB.  This may be a dated topic but I have a feeling there are a few out there longing for those VB6 days when the printer was always sitting there loyal and waiting.  The VB6 programmer’s best friend.  Well, when you needed to print something anyway.   Once upon a time you could just write a few lines of code and *poof* you created a page of information for your users.  Now you have this PrintDocument thing and PrintDialogs and PrintPreviewDialogs and Graphics objects and the list just goes on and on.

Let me re-introduce you to printing in .NET.  Once you get through the slight grade of the learning curve, you’ll be convinced that .Net printing is better than anything you did with the printer object in VB6.

The task - print a smiley face on a piece of paper.  Lines of code in VB6 - about 6.  Lines of code the .net way - about 22 (but you could consolidate…).

That doesn’t sound like a good trade off.  It seems its easier in VB6.  However - what if you wanted to create a bitmap of the smiley face and then use that bitmap in various places as well as print it here and there?  How many line of code do you need now?

 In VB6 - I have no idea.  You would need to drop down to the API level and call graphics functions against a Device Independent Bitmap device context making sure you clean up after yourself in those places where cleanup is necessary.  Then you would need to save that bitmap to a file and/or have an image control somewhere that you could set using the memory bitmap (again using API calls).  Then perhaps you could print the smiley here and there using some similar printing code.

In .NET - its the same 22 lines of code and you can run those lines of code against any “Device Context” (using API terminology) by simply passing a Graphics object to the code that actually creates the smiley.  You could even create a bitmap object and simply use that bitmap throughout your program without ever getting close to the windows API.
Here are my CreateSmiley functions:

private void DrawSmiley(Graphics g, int Width)
{
  Pen p=new Pen(Color.Black);
  SolidBrush b = new SolidBrush(Color.Black);
  SolidBrush YellowBrush = new SolidBrush(Color.Yellow);
  Point Origin = new Point(0, 0);
  Size HeadSize=new Size(Width,Width);
  Rectangle Container=new Rectangle(Origin, HeadSize);
  Point LeftEye=Origin;
  Point RightEye=Origin;
  Point SmileTopLeft = Origin;
  LeftEye.Offset((int)(HeadSize.Width*.25), (int)(HeadSize.Width*.20));
  RightEye.Offset((int)(HeadSize.Width*.65), (int)(HeadSize.Width*.20));
  SmileTopLeft.Offset((int)(HeadSize.Width *.20), (int)(HeadSize.Width * .40));
  Size SmileSize = new Size((int)(HeadSize.Width*.60), (int)(HeadSize.Width*.40));
  Size EyeSize=new Size((int)(HeadSize.Width * .10),(int)(HeadSize.Width * .10));
  g.FillEllipse(YellowBrush, Container);
  g.DrawEllipse(p, Container);
  g.FillEllipse(b, new Rectangle(LeftEye, EyeSize));
  g.FillEllipse(b, new Rectangle(RightEye, EyeSize));
  g.DrawArc(p, new Rectangle(SmileTopLeft, SmileSize), 180, -180);
  b.Dispose();
  YellowBrush.Dispose();
  p.Dispose();
}

private Bitmap CreateSmiley(int Width)
{
  Bitmap Smiley = new Bitmap(Width, Width);
  Graphics g=Graphics.FromImage(Smiley);
  DrawSmiley(g, Smiley.Width);
  g.Dispose();
  return Smiley;
}

Pretty basic stuff and different than you did in VB6. You have access to all the API stuff without dropping down the the API level. Now as far as printing goes - there are a few objects that need your attention. The PrintDocument, PrintDialog, and PrintPreviewDialog objects. The PrintDocument object is the container for all your drawing methods. It handles paging and rendering of the stuff you are printing. The PrintDialog and PrintPreviewDialog objects manage the actual device you are printing to. The PrintDialog as you may have guessed will print to a printer while the PrintPreviewDialog prints to a preview window.

Here is some code that uses a PrintPreviewDialog and calls the printing methods above:

private void button1_Click(object sender, EventArgs e)
{
  PrintDocument pdoc = new PrintDocument();
  // hook up the event handler for the printpage event
  pdoc.PrintPage += new PrintPageEventHandler(pdoc_PrintPage);
  PrintPreviewDialog pdialog = new PrintPreviewDialog();
  pdialog.Document = pdoc;
  pdialog.ClientSize = new Size(640, 480);
  pdialog.Show();
}
void pdoc_PrintPage(object sender, PrintPageEventArgs e)
{
  Bitmap smiley=CreateSmiley(300);
  e.Graphics.DrawImage(smiley, new Point(150, 150));
  e.HasMorePages = false;
}

The VB.Net code is virtually the same. Just change the declaration variables around, change the curly braces to Sub/End Sub, remove the semi-colons and your 80% done.
This method of printing is easy to hook up and offers a great deal of flexibility but if you want real reporting power - there is no substitute for a good reporting engine such as SQL Server Reporting Services or Business Objects’ Crystal Reports. There are others.  I’m a convert.  I was a Crystal Reports bigot but if you’re using a SQL Server database - you get reporting services for free and I must admit after running SQL RS through its paces - I like it better than Crystal Reports.  That, of course, is my opinion.

mysmiley

Every time a bell rings…

If you have upgraded from Visual Studio 2003 to Visual Studio 2005, you have probably noticed one of the major annoyances: they took away the sounds.

With VS 2003, you could set things up so that your computer made a happy little sound at you when a build succeeds. This was great because I could turn away from the monitor for a moment, if only to rest my eyes, until the sound brought me back. Or I could check email, get another glass of cold caffeine, etc.

I’d even gone a step further by making my app play the sound of a bell ringing, when it had finished booting itself after a successful build in the dev environment. This extended the time I could gaze out my window at the tangle of weeds we call a lawn.

But in VS 2005, all you can do is hear a sound when you hit a breakpoint. Big deal. I want the cheerful news that everything is copasetic. So why did they take out the sounds? To save a few hundred milliseconds. That appears to be the official word.

And the official word, back in April 2006, was that they were working on fixing this “bug” for the next release. Well, the next release has come and gone. Still no sounds. In the meantime, they suggest, you can write an add-in.

In Service Pack 1, there is a new control called SoundPlayer, which appears to do the same thing a simple two-line function can do. Yes, without it you have to declare an API function, which means unmanaged code and wild-eyed people grabbing you by the collar to tell you what a mistake this is, but I’ve been using API calls very carefully since .NET appeared and have yet to suffer (I am knocking on my desk top with both fists). I guess it comes down to this: I’d rather have my sounds back than a relatively useless control.

I saved much more time when I had that happy sound than the hundreds of milliseconds they were worried about. At least my app still rings a bell when it’s up and running.

But they could have told me.

What’s obsolete in .NET Framework 2.0

The jump from .NET 1.1 to .NET 2.0 was a pretty significant one, as it involved changes such as new APIs and a new version of the CLR.

Why bring this up now? One, we know there are a lot of .NET 1.1 applications out there, so any programmers looking to migrate those applications will want to know which APIs made it into .NET 2.0 and which did not. Two, .NET 3.0 and 3.5 use the same APIs and the same CLR — remember, those upgrades focus primarily on new libraries and new programming language features like LINQ.

To that end Indian blogger cabhilash recently pointed folks to two rather helpful MSDN documents covering that which is obsolete in the .NET Framework 2.0.

The documents are .NET Framework V2.0 Obsolete Type/Member List (By Assembly) and .NET Framework V2.0 Obsolete Type/Member List (By Namespace). For each member or type, Microsoft provides a sentence or two explaining why it should not be used. There tend to be two general reasons for obsolescence — depreciation in Visual Studio 2005 or, simply, a better way of doing things in VS 2005. Either way, the lists are worth a look-see.